UnloadAllProjects() public method

public UnloadAllProjects ( ) : void
return void
Exemplo n.º 1
0
        public static bool BuildProject(string projectPath)
        {
            bool success = false;
            CultureInfo ci = CultureInfo.InvariantCulture;
            Engine engine = new Engine();
            engine.BinPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.System)
                + @"\..\Microsoft.NET\Framework\v4.0.30319";
            try
            {
                success = engine.BuildProjectFile(projectPath);
            }
            finally
            {
                engine.UnloadAllProjects();
            }

            return success;
        }
Exemplo n.º 2
0
        public bool BuildProject(string projectPath)
        {
            bool success = false;
            CultureInfo ci = CultureInfo.InvariantCulture;
            Engine engine = new Engine();
            engine.BinPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.System)
                + @"\..\Microsoft.NET\Framework\v4.0.30319";
            try
            {
                success = engine.BuildProjectFile(projectPath);
            }
            catch(ArgumentException)
            {
                throw new System.IO.FileNotFoundException("The specified project to build not found!");
            }
            finally
            {
                engine.UnloadAllProjects();
            }

            return success;
        }
Exemplo n.º 3
0
        public void MalformedProjectDoesNotGetAddedToEngine
            (
            )
        {
            Engine myEngine = new Engine(@"c:\");
            Project myProject = myEngine.CreateNewProject();

            // Create a temp file to be used as our project file.
            string projectFile = Path.GetTempFileName();
            try
            {
                // Write some garbage into a project file.
                File.WriteAllText(projectFile, "blah");
                Assertion.AssertNull("Engine should not know about project before project has been loaded",
                    myEngine.GetLoadedProject(projectFile));

                int exceptionCount = 0;

                // Load the garbage project file.  We should get an exception.
                try
                {
                    myProject.Load(projectFile);
                }
                catch (InvalidProjectFileException)
                {
                    exceptionCount++;
                }

                Assertion.AssertEquals("Should have received invalid project file exception.", 1, exceptionCount);

                Assertion.AssertNull("Engine should not know about project if project load failed.",
                    myEngine.GetLoadedProject(projectFile));
            }
            finally
            {
                // Get a little extra code coverage
                myEngine.UnregisterAllLoggers();
                myEngine.UnloadAllProjects();
                
                File.Delete(projectFile);
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// MSDeploy web role project file.
        /// </summary>
        /// <param name="csprojPath">Full path to web role .csproj file</param>
        /// <param name="msDeployDir">Temporary packageTmp folder</param>
        /// <returns>MsDeploy success status</returns>
        public static bool MsDeploy(string csprojPath, string msDeployDir)
        {
            Console.WriteLine(" Verifying csproj path...");
            try
            {
                var csprojFileInfo = new FileInfo(csprojPath);
                if (!csprojFileInfo.Exists || !csprojFileInfo.Name.EndsWith(".csproj"))
                {
                    Console.WriteLine(" csproj file could not be found at: " + csprojPath);
                    return false;
                }

                Console.WriteLine(" csproj found.");
                Console.WriteLine(" Building project...");

                var engine = new Engine();
                var csprojParentDir = csprojFileInfo.Directory;
                var logger = new FileLogger { Parameters = "logfile=" + csprojParentDir + @"\publish.log" };
                engine.RegisterLogger(logger);

                var buildPropGroup = new BuildPropertyGroup();
                buildPropGroup.SetProperty("OutDir", msDeployDir);
                var deployOnBuildSuccess = engine.BuildProjectFile(csprojPath, new[] { "Rebuild" }, buildPropGroup);

                if (deployOnBuildSuccess)
                    Console.WriteLine(" Successfully MsDeploy project.");
                else
                    Console.WriteLine(" Build failed. Check " + csprojParentDir + @"\publish.log for details.");

                engine.UnloadAllProjects();
                engine.UnregisterAllLoggers();

                return deployOnBuildSuccess;
            }
            catch (Exception ex)
            {
                Console.WriteLine(" " + ex.GetType() + ": " + ex.Message);
                return false;
            }
        }