public void PerformAction(IBot bot)
        {
            // This is required since I can't fix this in the constructor. :/
            this.bot = bot;
            zombies  = new Zombies.Zombies(bot);

            // 0 is the Priority, it's the lowest possible.
            blockDrawer = bot.Room.BlockDrawerPool.CreateBlockDrawer(0);

            // Starts the BlockDrawer.
            blockDrawer.Start();

            EnableTick(1000);

            // Adds the SubBot to the SubBot handler so the SubBot will get callbacks.
            bot.SubBotHandler.AddSubBot(this, true);
        }
        public void PerformAction(IBot bot)
        {
            // This is required since I can't fix this in the constructor. :/
            this.bot = bot;
            zombies = new Zombies.Zombies(bot);

            // 0 is the Priority, it's the lowest possible.
            blockDrawer = bot.Room.BlockDrawerPool.CreateBlockDrawer(0);

            // Starts the BlockDrawer.
            blockDrawer.Start();

            EnableTick(1000);

            // Adds the SubBot to the SubBot handler so the SubBot will get callbacks.
            bot.SubBotHandler.AddSubBot(this, true);
        }