public void PerformAction(IBot bot) { // This is required since I can't fix this in the constructor. :/ this.bot = bot; zombies = new Zombies.Zombies(bot); // 0 is the Priority, it's the lowest possible. blockDrawer = bot.Room.BlockDrawerPool.CreateBlockDrawer(0); // Starts the BlockDrawer. blockDrawer.Start(); EnableTick(1000); // Adds the SubBot to the SubBot handler so the SubBot will get callbacks. bot.SubBotHandler.AddSubBot(this, true); }