Exemplo n.º 1
0
        private void OnEnable()
        {
            M      = (SelectorData)target;
            script = MonoScript.FromScriptableObject((ScriptableObject)target);

            Save                   = serializedObject.FindProperty("Save");
            ActiveMeshIndex        = Save.FindPropertyRelative("ActiveMeshIndex");
            RestoreActiveMeshIndex = Save.FindPropertyRelative("RestoreActiveMeshIndex");
            ItemsAmount            = Save.FindPropertyRelative("ItemsAmount");
            RestoreItemsAmount     = Save.FindPropertyRelative("RestoreItemsAmount");
            Locked                 = Save.FindPropertyRelative("Locked");
            RestoreLocked          = Save.FindPropertyRelative("RestoreLocked");


            usePlayerPref = serializedObject.FindProperty("usePlayerPref");
            PlayerPrefKey = serializedObject.FindProperty("PlayerPrefKey");

            FocusedItem        = Save.FindPropertyRelative("FocusedItem");
            UseMaterialChanger = Save.FindPropertyRelative("UseMaterialChanger");
            UseActiveMesh      = Save.FindPropertyRelative("UseActiveMesh");

            Coins        = Save.FindPropertyRelative("Coins");
            RestoreCoins = Save.FindPropertyRelative("RestoreCoins");
        }
Exemplo n.º 2
0
 private void OnEnable()
 {
     M = (SelectorData)target;
 }
Exemplo n.º 3
0
 private void OnEnable()
 {
     M      = (SelectorData)target;
     script = MonoScript.FromScriptableObject((SelectorData)target);
 }