private void OnEnable() { M = (SelectorData)target; script = MonoScript.FromScriptableObject((ScriptableObject)target); Save = serializedObject.FindProperty("Save"); ActiveMeshIndex = Save.FindPropertyRelative("ActiveMeshIndex"); RestoreActiveMeshIndex = Save.FindPropertyRelative("RestoreActiveMeshIndex"); ItemsAmount = Save.FindPropertyRelative("ItemsAmount"); RestoreItemsAmount = Save.FindPropertyRelative("RestoreItemsAmount"); Locked = Save.FindPropertyRelative("Locked"); RestoreLocked = Save.FindPropertyRelative("RestoreLocked"); usePlayerPref = serializedObject.FindProperty("usePlayerPref"); PlayerPrefKey = serializedObject.FindProperty("PlayerPrefKey"); FocusedItem = Save.FindPropertyRelative("FocusedItem"); UseMaterialChanger = Save.FindPropertyRelative("UseMaterialChanger"); UseActiveMesh = Save.FindPropertyRelative("UseActiveMesh"); Coins = Save.FindPropertyRelative("Coins"); RestoreCoins = Save.FindPropertyRelative("RestoreCoins"); }
private void OnEnable() { M = (SelectorData)target; }
private void OnEnable() { M = (SelectorData)target; script = MonoScript.FromScriptableObject((SelectorData)target); }