private void DispatchEntity(Chunk chunk, int x, int z, EntityParam entityParam)
        {
            int height = entityParam.maxEntityHeight < heightCap ? entityParam.maxEntityHeight : heightCap;

            for (int y = height - 1; y >= entityParam.minEntityHeight; y--)
            {
                BlockType curType = chunk.GetBlock(x, y, z).BlockType;
                if (curType != BlockType.Air && curType != BlockType.StillWater)
                {
                    List <CheckCondition> conditions = entityParam.checkConditions;
                    bool canDecorate = CheckConditionMeet(chunk, conditions, x, y, z);
                    //bool lightCondiciont = CheckLightCondition(chunk, entityParam.lightCondition, x, y, z);
                    if (canDecorate)
                    {
                        EntityData data = new EntityData();
                        data.id   = entityParam.entityId;
                        data.type = EntityType.MONSTER;
                        data.pos  = new Vector3(chunk.worldPos.x + x, chunk.worldPos.y + y + 1, chunk.worldPos.z + z);
                        chunk.AddEntityData(data);
                        return;
                    }
                }
            }
        }