/// <summary> /// /// </summary> /// <param name="port">communication tcp port</param> /// <param name="broadcastPort"><=0 means no broadcasting</param> public RenderServer(int port, int broadcastPort, bool noBroadcastListen) { Port = port; BroadcastPort = BroadcastPort; NoBroadcastListen = noBroadcastListen; Blender = new BlenderManager(); //AddWebSocket<RenderServerClient>("", "RenderClients"); }
public RenderServerClientTcp(BlenderManager manager, TcpClient client) : base(client) { _blender = manager; }