/// <summary>
        ///
        /// </summary>
        /// <param name="port">communication tcp port</param>
        /// <param name="broadcastPort"><=0 means no broadcasting</param>
        public RenderServer(int port, int broadcastPort, bool noBroadcastListen)
        {
            Port              = port;
            BroadcastPort     = BroadcastPort;
            NoBroadcastListen = noBroadcastListen;
            Blender           = new BlenderManager();

            //AddWebSocket<RenderServerClient>("", "RenderClients");
        }
 public RenderServerClientTcp(BlenderManager manager, TcpClient client) : base(client)
 {
     _blender = manager;
 }