private void InitLobby(string ip, int port, string key) { _netProxyLobby.OnConnected += OnConnectedLobby; _netProxyLobby.Init(ip, port, key); //_netProxyLobby.RegisterMsgHandler((byte) EMsgCL.L2C_ReqInit, OnMsg_L2C_ReqInit); //_netProxyLobby.RegisterMsgHandler((byte) EMsgCL.L2C_RoomMsg, OnMsg_L2C_RoomMsg); }
public void InitRoom(string ip, int port, string key) { _netProxyRoom.OnConnected += OnConnectedRoom; _netProxyRoom.Init(ip, port, ClientKey); //register msgs //_netProxyRoom.RegisterMsgHandler((byte) EMsgCS.S2C_StartGame, OnMsg_S2C_StartGame); //_netProxyRoom.RegisterMsgHandler((byte) EMsgCS.S2C_FrameData, OnMsg_S2C_FrameData); //_netProxyRoom.RegisterMsgHandler((byte) EMsgCS.S2C_RepMissPack,OnNet_ReqInit); }