private void InitLobby(string ip, int port, string key)
 {
     _netProxyLobby.OnConnected += OnConnectedLobby;
     _netProxyLobby.Init(ip, port, key);
     //_netProxyLobby.RegisterMsgHandler((byte) EMsgCL.L2C_ReqInit, OnMsg_L2C_ReqInit);
     //_netProxyLobby.RegisterMsgHandler((byte) EMsgCL.L2C_RoomMsg, OnMsg_L2C_RoomMsg);
 }
        public void InitRoom(string ip, int port, string key)
        {
            _netProxyRoom.OnConnected += OnConnectedRoom;
            _netProxyRoom.Init(ip, port, ClientKey);
            //register msgs

            //_netProxyRoom.RegisterMsgHandler((byte) EMsgCS.S2C_StartGame, OnMsg_S2C_StartGame);
            //_netProxyRoom.RegisterMsgHandler((byte) EMsgCS.S2C_FrameData, OnMsg_S2C_FrameData);
            //_netProxyRoom.RegisterMsgHandler((byte) EMsgCS.S2C_RepMissPack,OnNet_ReqInit);
        }