private static LocalizationConnectionSettingsData Load()
        {
            var settingsData = FileManager.LoadFromResources <LocalizationConnectionSettingsData>(
                LocalizationConsts.ConnectionSettingsFile);

            if (settingsData != null)
            {
                return(settingsData);
            }

            settingsData = new LocalizationConnectionSettingsData();
            #if UNITY_EDITOR
            Save(settingsData);
            #endif
            return(settingsData);
        }
 private static void Save(LocalizationConnectionSettingsData settingsData)
 {
     FileManager.SaveToResources(LocalizationConsts.ConnectionSettingsFile, settingsData);
 }