private static LocalizationConnectionSettingsData Load() { var settingsData = FileManager.LoadFromResources <LocalizationConnectionSettingsData>( LocalizationConsts.ConnectionSettingsFile); if (settingsData != null) { return(settingsData); } settingsData = new LocalizationConnectionSettingsData(); #if UNITY_EDITOR Save(settingsData); #endif return(settingsData); }
private static void Save(LocalizationConnectionSettingsData settingsData) { FileManager.SaveToResources(LocalizationConsts.ConnectionSettingsFile, settingsData); }