public sGameThreeFail(mouseHelp mouse, keyboardHelp keyboard, GraphicsDevice GraphicsDevice)
            : base(mouse, keyboard, GraphicsDevice)
        {
            this.gameObjects = new List<gameObject>();
            this.obstacleList = new List<Obstacle>();
            this.gameObjects.Add(new gameObject(new Vector2(400, 300), "MenuArt/DrivingTwoFail"));
            conButt = new objButton(new Vector2(400, 500), "Retry");
            conButt.zIndex = 0.5f;

            this.gameObjects.Add(conButt);
            this.gameState = stateGame.game3Fail;
        }
Exemplo n.º 2
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        public sGameOutro(mouseHelp mouse, keyboardHelp keyboard, GraphicsDevice GraphicsDevice)
            : base(mouse, keyboard, GraphicsDevice)
        {
            this.gameObjects = new List<gameObject>();
            this.obstacleList = new List<Obstacle>();
            this.gameObjects.Add(new gameObject(new Vector2(400, 300), "MenuArt/gameOutro"));
            conButt = new objButton(new Vector2(400, 500), "Credits!");
            conButt.zIndex = 0.5f;

            this.gameObjects.Add(conButt);
            this.gameState = stateGame.gameOutro;
        }
        public sGameOneWin(mouseHelp mouse, keyboardHelp keyboard, GraphicsDevice GraphicsDevice)
            : base(mouse, keyboard, GraphicsDevice)
        {
            this.gameObjects = new List<gameObject>();
            this.obstacleList = new List<Obstacle>();
            this.gameObjects.Add(new gameObject(new Vector2(400, 300), "MenuArt/DrivingOneWin"));
            conButt = new objButton(new Vector2(400, 500), "Continue");
            conButt.zIndex = 0.5f;

            this.gameObjects.Add(conButt);
            this.gameState = stateGame.game1Win;
        }