public sGameThreeFail(mouseHelp mouse, keyboardHelp keyboard, GraphicsDevice GraphicsDevice) : base(mouse, keyboard, GraphicsDevice) { this.gameObjects = new List<gameObject>(); this.obstacleList = new List<Obstacle>(); this.gameObjects.Add(new gameObject(new Vector2(400, 300), "MenuArt/DrivingTwoFail")); conButt = new objButton(new Vector2(400, 500), "Retry"); conButt.zIndex = 0.5f; this.gameObjects.Add(conButt); this.gameState = stateGame.game3Fail; }
public sGameOutro(mouseHelp mouse, keyboardHelp keyboard, GraphicsDevice GraphicsDevice) : base(mouse, keyboard, GraphicsDevice) { this.gameObjects = new List<gameObject>(); this.obstacleList = new List<Obstacle>(); this.gameObjects.Add(new gameObject(new Vector2(400, 300), "MenuArt/gameOutro")); conButt = new objButton(new Vector2(400, 500), "Credits!"); conButt.zIndex = 0.5f; this.gameObjects.Add(conButt); this.gameState = stateGame.gameOutro; }
public sGameOneWin(mouseHelp mouse, keyboardHelp keyboard, GraphicsDevice GraphicsDevice) : base(mouse, keyboard, GraphicsDevice) { this.gameObjects = new List<gameObject>(); this.obstacleList = new List<Obstacle>(); this.gameObjects.Add(new gameObject(new Vector2(400, 300), "MenuArt/DrivingOneWin")); conButt = new objButton(new Vector2(400, 500), "Continue"); conButt.zIndex = 0.5f; this.gameObjects.Add(conButt); this.gameState = stateGame.game1Win; }