Exemplo n.º 1
0
 public void OnChunkLevelEnter(LevelChunkInteractiveObject enteredLevelChunkTracker)
 {
     LevelChunkFXTransitionManager.Get().OnChunkLevelEnter(enteredLevelChunkTracker);
     LevelManager.Get().OnChunkLevelEnter(enteredLevelChunkTracker);
 }
Exemplo n.º 2
0
 public List <AsyncOperation> OnPuzzleToPuzzleLevel(LevelZonesID nextLevel)
 {
     return(LevelManager.Get().OnAdventureToPuzzleLevel(nextLevel));
 }
Exemplo n.º 3
0
 public void OnLevelChunkLoaded(LevelZoneChunkID levelZoneChunkID)
 {
     LevelChunkInteractiveObject.DestroyAllDestroyOnStartObjects();
     LevelManager.Get().OnLevelChunkLoaded(levelZoneChunkID);
 }
Exemplo n.º 4
0
 public List <AsyncOperation> OnStartMenuToLevel(LevelZonesID nextLevel)
 {
     StartLevelManager.Get().OnStartLevelChange(nextLevel);
     return(LevelManager.Get().OnStartMenuToLevel(nextLevel));
 }
Exemplo n.º 5
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 public List <AsyncOperation> OnLevelToAnotherLevel(LevelZonesID nextLevel)
 {
     return(LevelManager.Get().OnLevelToAnotherLevel(nextLevel));
 }
Exemplo n.º 6
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 public List <AsyncOperation> RestartCurrentLevel()
 {
     return(LevelManager.Get().RestartCurrentLevel());
 }
Exemplo n.º 7
0
 public void OnLevelCompleted()
 {
     TimelinesEventManager.Get().OnScenarioActionExecuted(new LevelCompletedTimelineAction(LevelManager.Get().GetCurrentLevel()));
 }