public void OnChunkLevelEnter(LevelChunkInteractiveObject enteredLevelChunkTracker) { LevelChunkFXTransitionManager.Get().OnChunkLevelEnter(enteredLevelChunkTracker); LevelManager.Get().OnChunkLevelEnter(enteredLevelChunkTracker); }
public List <AsyncOperation> OnPuzzleToPuzzleLevel(LevelZonesID nextLevel) { return(LevelManager.Get().OnAdventureToPuzzleLevel(nextLevel)); }
public void OnLevelChunkLoaded(LevelZoneChunkID levelZoneChunkID) { LevelChunkInteractiveObject.DestroyAllDestroyOnStartObjects(); LevelManager.Get().OnLevelChunkLoaded(levelZoneChunkID); }
public List <AsyncOperation> OnStartMenuToLevel(LevelZonesID nextLevel) { StartLevelManager.Get().OnStartLevelChange(nextLevel); return(LevelManager.Get().OnStartMenuToLevel(nextLevel)); }
public List <AsyncOperation> OnLevelToAnotherLevel(LevelZonesID nextLevel) { return(LevelManager.Get().OnLevelToAnotherLevel(nextLevel)); }
public List <AsyncOperation> RestartCurrentLevel() { return(LevelManager.Get().RestartCurrentLevel()); }
public void OnLevelCompleted() { TimelinesEventManager.Get().OnScenarioActionExecuted(new LevelCompletedTimelineAction(LevelManager.Get().GetCurrentLevel())); }