Exemplo n.º 1
0
        internal override void OnUpdate(CharacterMovementController controller)
        {
            var stick = new Vector3(
                Input.GetAxis("Horizontal"),
                0f,
                Input.GetAxis("Vertical"));
            var movement = Camera.main.transform.TransformDirection(stick);

            movement.y = 0f;
            if (stick.magnitude > 0.3f)
            {
                movement = movement.normalized * Mathf.Clamp01(stick.magnitude);
            }
            else
            {
                movement = Vector3.zero;
            }

            controller.UpdateInput(
                movement,
                Input.GetButtonDown("Jump"),
                Input.GetMouseButton(0),
                Input.GetMouseButton(1));
        }
Exemplo n.º 2
0
 internal override void OnUpdate(CharacterMovementController controller)
 {
 }
Exemplo n.º 3
0
 internal abstract void OnUpdate(CharacterMovementController controller);