/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well /// </summary> protected override void Initialize() { levelHandler = new LevelHandler(Content); levelHandler.InitializeLevel(); player = new Player() { CurrentLevel = levelHandler.CurrentLevel }; lava = new Lava(); base.Initialize(); }
protected override void Initialize() { levelHandler = new LevelHandler(Content); levelHandler.InitializeLevel(); player = new Player() { CurrentLevel = levelHandler.CurrentLevel }; lava = new Lava(); base.Initialize(); }