Exemplo n.º 1
0
        private void ComputeVelocities(TrajectoryKinematics kinematics, CalibrationHelper calibrationHelper)
        {
            if (kinematics.Length <= 2)
            {
                PadVelocities(kinematics);
                return;
            }

            for (int i = 1; i < kinematics.Length - 1; i++)
            {
                PointF a = kinematics.Coordinates(i - 1);
                PointF b = kinematics.Coordinates(i + 1);
                float  t = calibrationHelper.GetTime(2);

                kinematics.Speed[i] = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Magnitude));
                kinematics.HorizontalVelocity[i] = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Horizontal));
                kinematics.VerticalVelocity[i]   = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Vertical));
            }

            PadVelocities(kinematics);

            double        constantVelocitySpan = 40;
            MovingAverage filter = new MovingAverage();

            kinematics.Speed = filter.FilterSamples(kinematics.Speed, calibrationHelper.CaptureFramesPerSecond, constantVelocitySpan, 1);
            kinematics.HorizontalVelocity = filter.FilterSamples(kinematics.HorizontalVelocity, calibrationHelper.CaptureFramesPerSecond, constantVelocitySpan, 1);
            kinematics.VerticalVelocity   = filter.FilterSamples(kinematics.VerticalVelocity, calibrationHelper.CaptureFramesPerSecond, constantVelocitySpan, 1);
        }
Exemplo n.º 2
0
        private void ComputeRawVelocities(TrajectoryKinematics kinematics, CalibrationHelper calibrationHelper)
        {
            if (kinematics.Length <= 2)
            {
                PadRawVelocities(kinematics);
                return;
            }

            for (int i = 1; i < kinematics.Length - 1; i++)
            {
                PointF a = kinematics.RawCoordinates(i - 1);
                PointF b = kinematics.RawCoordinates(i + 1);
                float  t = calibrationHelper.GetTime(2);

                kinematics.RawSpeed[i] = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Magnitude));
                kinematics.RawHorizontalVelocity[i] = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Horizontal));
                kinematics.RawVerticalVelocity[i]   = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Vertical));
            }

            PadRawVelocities(kinematics);
        }
Exemplo n.º 3
0
        private void ComputeVelocities(TimeSeriesCollection tsc, CalibrationHelper calibrationHelper, Func <int, PointF> getCoord)
        {
            if (tsc.Length <= 2)
            {
                PadVelocities(tsc);
                return;
            }

            for (int i = 1; i < tsc.Length - 1; i++)
            {
                PointF a = getCoord(i - 1);
                PointF b = getCoord(i + 1);
                float  t = calibrationHelper.GetTime(2);

                tsc[Kinematics.LinearSpeed][i] = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Magnitude));
                tsc[Kinematics.LinearHorizontalVelocity][i] = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Horizontal));
                tsc[Kinematics.LinearVerticalVelocity][i]   = (double)calibrationHelper.ConvertSpeed(GetSpeed(a, b, t, Component.Vertical));
            }

            PadVelocities(tsc);

            // Second pass: apply extra smoothing to the derivatives.
            // This is only applied for high speed videos where the digitization is very noisy
            // due to the combination of increased time resolution and decreased spatial resolution.
            double        constantVelocitySpan = 40;
            MovingAverage filter = new MovingAverage();

            double[] averagedVelocity           = filter.FilterSamples(tsc[Kinematics.LinearSpeed], calibrationHelper.CaptureFramesPerSecond, constantVelocitySpan, 1);
            double[] averagedHorizontalVelocity = filter.FilterSamples(tsc[Kinematics.LinearHorizontalVelocity], calibrationHelper.CaptureFramesPerSecond, constantVelocitySpan, 1);
            double[] averagedVerticalVelocity   = filter.FilterSamples(tsc[Kinematics.LinearVerticalVelocity], calibrationHelper.CaptureFramesPerSecond, constantVelocitySpan, 1);

            for (int i = 0; i < tsc.Length; i++)
            {
                tsc[Kinematics.LinearSpeed][i] = averagedVelocity[i];
                tsc[Kinematics.LinearHorizontalVelocity][i] = averagedHorizontalVelocity[i];
                tsc[Kinematics.LinearVerticalVelocity][i]   = averagedVerticalVelocity[i];
            }
        }
Exemplo n.º 4
0
        private void ComputeAngularVelocities(TrajectoryKinematics kinematics, CalibrationHelper calibrationHelper)
        {
            if (kinematics.Length <= 2)
            {
                PadAngularVelocities(kinematics);
                return;
            }

            for (int i = 1; i < kinematics.Length - 1; i++)
            {
                double d1             = GetDisplacementAngle(kinematics, i, i - 1);
                double d2             = GetDisplacementAngle(kinematics, i + 1, i);
                float  time           = calibrationHelper.GetTime(2);
                float  inRadPerSecond = (float)((d1 + d2) / time);

                kinematics.AngularVelocity[i]         = calibrationHelper.ConvertAngularVelocity(inRadPerSecond);
                kinematics.TangentialVelocity[i]      = calibrationHelper.ConvertSpeed((float)(inRadPerSecond * kinematics.RotationRadius));
                kinematics.CentripetalAcceleration[i] = calibrationHelper.ConvertAcceleration((float)(inRadPerSecond * inRadPerSecond * kinematics.RotationRadius));
            }

            PadAngularVelocities(kinematics);
        }
Exemplo n.º 5
0
        private void ComputeVelocity(TimeSeriesCollection tsc, CalibrationHelper calibrationHelper)
        {
            if (tsc.Length <= 2)
            {
                PadVelocities(tsc);
                return;
            }

            for (int i = 1; i < tsc.Length - 1; i++)
            {
                float a1    = positions[i - 1];
                float a2    = positions[i + 1];
                float t     = calibrationHelper.GetTime(2);
                float omega = (a2 - a1) / t;

                velocities[i] = omega;
                tsc[Kinematics.AngularVelocity][i] = (double)calibrationHelper.ConvertAngularVelocity(omega);

                float v = radii[i] * omega;
                tsc[Kinematics.TangentialVelocity][i] = (double)calibrationHelper.ConvertSpeed(v);
            }

            PadVelocities(tsc);
        }