public void InitializeSkeleton(GestureController gestureController, IPointConverter pointConverter)
 {
     gestureController.SkeletonPreProcessed += new EventHandler<SkeletonPreProcessedEventArgs>(gestureController_SkeletonPreProcessed);
     this.pointConverter = pointConverter;
     ActivateSkeletonProcessing();
 }
 public void RegisterGestureController(int player, GestureController controller)
 {
     _gestureControllers[player - 1] = controller;
 }