public void InitializeSkeleton(GestureController gestureController, IPointConverter pointConverter) { gestureController.SkeletonPreProcessed += new EventHandler<SkeletonPreProcessedEventArgs>(gestureController_SkeletonPreProcessed); this.pointConverter = pointConverter; ActivateSkeletonProcessing(); }
public void RegisterGestureController(int player, GestureController controller) { _gestureControllers[player - 1] = controller; }