/// <summary>
 /// Called when sequence is ready.
 /// </summary>
 internal void OnSequenceReady(SequenceEventArgs e)
 {
     if (SequenceReady != null)
         SequenceReady(this, e);
 }
 private void KinectGesturePlayerCollection_SequenceReady(object sender, SequenceEventArgs e)
 {
     //propagete event into API class
     api.OnSequenceReady(e);
 }