/// <summary> /// Called when sequence is ready. /// </summary> internal void OnSequenceReady(SequenceEventArgs e) { if (SequenceReady != null) SequenceReady(this, e); }
private void KinectGesturePlayerCollection_SequenceReady(object sender, SequenceEventArgs e) { //propagete event into API class api.OnSequenceReady(e); }