/// <summary> /// Creates a new PixelData array. /// </summary> /// <param name="frame"></param> public void Update(ReplayDepthImageFrame frame) { PixelData = new short[frame.PixelDataLength]; frame.CopyPixelDataTo(PixelData); if (depthFrame32 == null) { depthFrame32 = new byte[frame.Width * frame.Height * 4]; } if (Bitmap == null) { Bitmap = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null); } ConvertDepthFrame(PixelData); int stride = Bitmap.PixelWidth * Bitmap.Format.BitsPerPixel / 8; Int32Rect dirtyRect = new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight); Bitmap.WritePixels(dirtyRect, depthFrame32, stride, 0); RaisePropertyChanged(() => Bitmap); }
void ReplayFrame(ReplayDepthImageFrame df, ReplayColorImageFrame cf, ReplaySkeletonFrame sf) { if (df != null) { labelFrameNumber.Content = df.FrameNumber.ToString(); if (gtReplayer != null) { var data = gtReplayer.GetDataFrame(df.FrameNumber); if (data != null) { UpdateGroundTruthDisplay(data); } } } colorManager.Update(cf, !displayDebug); depthManager.Update(df); UpdateSkeletonDisplay(sf); if (handTracker != null && recogEngine != null) { var result = handTracker.Update(depthManager.PixelData, colorManager.PixelData, SkeletonUtil.FirstTrackedSkeleton(sf.Skeletons)); var gesture = recogEngine.Update(result, viewHog); lock (inputServer) inputServer.Send(gesture); textGestureEvent.Text = gesture; fpsCounter.LogFPS(); UpdateDisplay(result); } }
/// <summary> /// Updates the depth frame pixel data. Each pixel contains both the player and the depth /// information. /// </summary> /// <param name="frame"></param> public void UpdatePixelData(ReplayDepthImageFrame frame) { if (DepthPixelData == null) DepthPixelData = new short[frame.PixelDataLength]; frame.CopyPixelDataTo(DepthPixelData); }
public ReplayAllFrames() { SkeletonFrame = new ReplaySkeletonFrame(); DepthImageFrame = new ReplayDepthImageFrame(); ColorImageFrame = new ReplayColorImageFrame(); }
public ReplayAllFrames() { SkeletonFrame = new ReplaySkeletonFrame(); DepthImageFrame = new ReplayDepthImageFrame(); ColorImageFrame = new ReplayColorImageFrame(); }