Esempio n. 1
0
        /// <summary>
        /// Creates a new PixelData array.
        /// </summary>
        /// <param name="frame"></param>
        public void Update(ReplayDepthImageFrame frame)
        {
            PixelData = new short[frame.PixelDataLength];
              frame.CopyPixelDataTo(PixelData);

              if (depthFrame32 == null) {
            depthFrame32 = new byte[frame.Width * frame.Height * 4];
              }

              if (Bitmap == null) {
            Bitmap = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null);
              }

              ConvertDepthFrame(PixelData);

              int stride = Bitmap.PixelWidth * Bitmap.Format.BitsPerPixel / 8;
              Int32Rect dirtyRect = new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight);
              Bitmap.WritePixels(dirtyRect, depthFrame32, stride, 0);

              RaisePropertyChanged(() => Bitmap);
        }
Esempio n. 2
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        void ReplayFrame(ReplayDepthImageFrame df, ReplayColorImageFrame cf,
        ReplaySkeletonFrame sf)
        {
            if (df != null) {
            labelFrameNumber.Content = df.FrameNumber.ToString();
            if (gtReplayer != null) {
              var data = gtReplayer.GetDataFrame(df.FrameNumber);
              if (data != null) {
            UpdateGroundTruthDisplay(data);
              }
            }
              }
              colorManager.Update(cf, !displayDebug);
              depthManager.Update(df);
              UpdateSkeletonDisplay(sf);
              if (handTracker != null && recogEngine != null) {
            var result = handTracker.Update(depthManager.PixelData, colorManager.PixelData,
            SkeletonUtil.FirstTrackedSkeleton(sf.Skeletons));
            var gesture = recogEngine.Update(result, viewHog);

            lock (inputServer)
              inputServer.Send(gesture);

            textGestureEvent.Text = gesture;
            fpsCounter.LogFPS();
            UpdateDisplay(result);
              }
        }
Esempio n. 3
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 /// <summary>
 /// Updates the depth frame pixel data. Each pixel contains both the player and the depth
 /// information.
 /// </summary>
 /// <param name="frame"></param>
 public void UpdatePixelData(ReplayDepthImageFrame frame)
 {
     if (DepthPixelData == null)
     DepthPixelData = new short[frame.PixelDataLength];
       frame.CopyPixelDataTo(DepthPixelData);
 }
Esempio n. 4
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 public ReplayAllFrames()
 {
     SkeletonFrame   = new ReplaySkeletonFrame();
     DepthImageFrame = new ReplayDepthImageFrame();
     ColorImageFrame = new ReplayColorImageFrame();
 }
Esempio n. 5
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 public ReplayAllFrames()
 {
     SkeletonFrame  = new ReplaySkeletonFrame();
       DepthImageFrame = new ReplayDepthImageFrame();
       ColorImageFrame = new ReplayColorImageFrame();
 }