private static void onDraw(EventArgs args) { foreach ( var enemy in ObjectManager.Get <Obj_AI_Hero>() .Where(ene => !ene.IsDead && ene.IsEnemy && ene.IsVisible)) { hpi.unit = enemy; hpi.drawDmg(Khazix.fullComboDmgOn(enemy), Color.Yellow); } }
private static void onDraw(EventArgs args) { foreach ( var enemy in ObjectManager.Get <Obj_AI_Hero>() .Where(ene => !ene.IsDead && ene.IsEnemy && ene.IsVisible)) { hpi.unit = enemy; hpi.drawDmg(Khazix.fullComboDmgOn(enemy), Color.Yellow); } Drawing.DrawCircle(Khazix.Player.Position, Khazix.Q.Range, Color.Pink); Drawing.DrawCircle(Khazix.Player.Position, Khazix.W.Range, Color.Pink); Drawing.DrawCircle(Khazix.Player.Position, Khazix.E.Range, Color.Pink); }