public static Offset <VehicleConfig> CreateVehicleConfig(FlatBufferBuilder builder,
                                                          float rpmLimit = 0.0f,
                                                          float rpmMax   = 0.0f,
                                                          sbyte gearMax  = 0)
 {
     builder.StartObject(3);
     VehicleConfig.AddRpmMax(builder, rpmMax);
     VehicleConfig.AddRpmLimit(builder, rpmLimit);
     VehicleConfig.AddGearMax(builder, gearMax);
     return(VehicleConfig.EndVehicleConfig(builder));
 }
 public static VehicleConfig GetRootAsVehicleConfig(ByteBuffer _bb, VehicleConfig obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }