public static Offset <VehicleConfig> CreateVehicleConfig(FlatBufferBuilder builder, float rpmLimit = 0.0f, float rpmMax = 0.0f, sbyte gearMax = 0) { builder.StartObject(3); VehicleConfig.AddRpmMax(builder, rpmMax); VehicleConfig.AddRpmLimit(builder, rpmLimit); VehicleConfig.AddGearMax(builder, gearMax); return(VehicleConfig.EndVehicleConfig(builder)); }
public static VehicleConfig GetRootAsVehicleConfig(ByteBuffer _bb, VehicleConfig obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }