protected override void DoDispose() { base.DoDispose(); _assetFileBridge.Release(IsBeenReleaseNow); if (InstanceAsset != null) { Object.Destroy(InstanceAsset); InstanceAsset = null; } }
protected override void DoDispose() { base.DoDispose(); AssetFileBridge.Release(); // all, Texture is singleton! }
protected override void DoDispose() { base.DoDispose(); AssetFileBridge.Release(); }
protected override void DoDispose() { base.DoDispose(); _assetFileLoader.Release(IsBeenReleaseNow); GameObject.Destroy(TheAsset); }
protected override void DoDispose() { base.DoDispose(); _bridge.Release(); }