Beispiel #1
0
        protected override void DoDispose()
        {
            base.DoDispose();

            _assetFileBridge.Release(IsBeenReleaseNow);
            if (InstanceAsset != null)
            {
                Object.Destroy(InstanceAsset);
                InstanceAsset = null;
            }
        }
Beispiel #2
0
 protected override void DoDispose()
 {
     base.DoDispose();
     AssetFileBridge.Release(); // all, Texture is singleton!
 }
Beispiel #3
0
        protected override void DoDispose()
        {
            base.DoDispose();

            AssetFileBridge.Release();
        }
Beispiel #4
0
 protected override void DoDispose()
 {
     base.DoDispose();
     _assetFileLoader.Release(IsBeenReleaseNow);
     GameObject.Destroy(TheAsset);
 }
Beispiel #5
0
 protected override void DoDispose()
 {
     base.DoDispose();
     _bridge.Release();
 }