GetLocalPosFrom() public static method

public static GetLocalPosFrom ( Transform trf, Transform from ) : Vector3
trf UnityEngine.Transform
from UnityEngine.Transform
return Vector3
Exemplo n.º 1
0
 public override void OnSave(ConfigNode node)
 {
     base.OnSave(node);
     foreach (KeyValuePair <int, SectionInfo> section in sections)
     {
         ConfigNode sectionNode = node.AddNode("SECTIONPOS");
         sectionNode.AddValue("index", section.Key);
         sectionNode.AddValue("localPos", KSPUtil.WriteVector(KAS_Shared.GetLocalPosFrom(section.Value.transform, this.part.transform)));
         sectionNode.AddValue("localRot", KSPUtil.WriteQuaternion(KAS_Shared.GetLocalRotFrom(section.Value.transform, this.part.transform)));
     }
 }
Exemplo n.º 2
0
 /// <summary>Part's message handler.</summary>
 /// <remarks>Temporarily suspends physics handling on the object.</remarks>
 void OnPartPack()
 {
     if (physicObj != null)
     {
         KAS_Shared.DebugLog("OnPartPack(PhysicChild)");
         currentLocalPos            = KAS_Shared.GetLocalPosFrom(physicObj.transform, part.transform);
         currentLocalRot            = KAS_Shared.GetLocalRotFrom(physicObj.transform, part.transform);
         physicObjRb.isKinematic    = true;
         physicObj.transform.parent = part.transform;
         StartCoroutine(WaitAndUpdateVelocities());
     }
 }
Exemplo n.º 3
0
 public void OnPartPack()
 {
     if (physicActive)
     {
         KAS_Shared.DebugLog("OnPartPack(PhysicChild)");
         currentLocalPos = KAS_Shared.GetLocalPosFrom(physicObj.transform, this.part.transform);
         currentLocalRot = KAS_Shared.GetLocalRotFrom(physicObj.transform, this.part.transform);
         FlightGlobals.removePhysicalObject(physicObj);
         physicObj.rigidbody.isKinematic = true;
         physicObj.transform.parent      = this.part.transform;
         StartCoroutine(WaitPhysicUpdate());
     }
 }
Exemplo n.º 4
0
 private void UpdateRotorPos()
 {
     if (!hingeJnt)
     {
         return;
     }
     currentAngle  = hingeJnt.angle;
     currentSpeed  = rotorTransform.rigidbody.angularVelocity.magnitude;
     rotorLocalPos = KAS_Shared.GetLocalPosFrom(rotorTransform.transform, this.part.transform);
     rotorLocalRot = KAS_Shared.GetLocalRotFrom(rotorTransform.transform, this.part.transform);
     if (rotorGoingTo)
     {
         float angleDif = Math.Abs(hingeJnt.spring.targetPosition - currentAngle);
         if (angleDif < goToMinAngle && currentSpeed < goToMinSpeed)
         {
             MotorStop();
         }
     }
 }
Exemplo n.º 5
0
        private void LoadSections()
        {
            sections.Clear();
            sectionTotalLenght = 0;
            ConfigNode node = KAS_Shared.GetBaseConfigNode(this);
            int        i    = 0;

            foreach (ConfigNode sectionNode in node.GetNodes("SECTION"))
            {
                if (sectionNode.HasValue("transformName") && sectionNode.HasValue("lenght"))
                {
                    SectionInfo section = new SectionInfo();
                    string      sectionTransformName = sectionNode.GetValue("transformName");
                    section.transform = this.part.FindModelTransform(sectionTransformName);
                    if (!section.transform)
                    {
                        KAS_Shared.DebugError("LoadSections(TelescopicArm) Section transform "
                                              + sectionTransformName + " not found in the model !");
                        continue;
                    }
                    if (!float.TryParse(sectionNode.GetValue("lenght"), out section.lenght))
                    {
                        KAS_Shared.DebugError(
                            "LoadSections(TelescopicArm) Unable to parse lenght of the Section : "
                            + sectionTransformName);
                        continue;
                    }
                    section.orgLocalPos = KAS_Shared.GetLocalPosFrom(section.transform, this.part.transform);
                    section.orgLocalRot = KAS_Shared.GetLocalRotFrom(section.transform, this.part.transform);
                    if (savedSectionsLocalPos.Count > 0)
                    {
                        section.savedLocalPos = savedSectionsLocalPos[i];
                    }
                    sections.Add(i, section);
                    sectionTotalLenght += section.lenght;
                    i++;
                }
            }
        }
Exemplo n.º 6
0
        public void LoadRotor()
        {
            KAS_Shared.DebugLog("LoadRotor(Rotor) - Find rotor transform...");
            rotorTransform = this.part.FindModelTransform(rotorTransformName);

            KAS_Shared.DebugLog("LoadRotor(Rotor) - Create physical object...");
            rotorPhysicModule = this.part.gameObject.GetComponent <KASModulePhysicChild>();
            if (!rotorPhysicModule)
            {
                KAS_Shared.DebugLog("LoadRotor(Rotor) - KASModulePhysicChild do not exist, adding it...");
                rotorPhysicModule = this.part.gameObject.AddComponent <KASModulePhysicChild>();
            }
            rotorPhysicModule.mass      = rotorMass;
            rotorPhysicModule.physicObj = rotorTransform.gameObject;
            rotorPhysicModule.Start();

            orgRotorMass = this.part.mass;
            float newMass = this.part.mass - rotorMass;

            if (newMass > 0)
            {
                this.part.mass = newMass;
            }
            else
            {
                KAS_Shared.DebugWarning("LoadRotor(Rotor) - Mass of the rotor is greater than the part !");
            }

            KAS_Shared.DebugLog("LoadRotor - Save original rotor position...");
            rotorOrgLocalPos = KAS_Shared.GetLocalPosFrom(rotorTransform, this.part.transform);
            rotorOrgLocalRot = KAS_Shared.GetLocalRotFrom(rotorTransform, this.part.transform);

            KAS_Shared.DebugLog("LoadRotor - Disable collision...");
            if (rotorTransform.collider)
            {
                KAS_Shared.DisableVesselCollision(this.part.vessel, rotorTransform.collider);
            }
            else
            {
                KAS_Shared.DebugError("LoadRotor - Rotor transform do not have any collider !");
            }

            KAS_Shared.DebugLog("LoadRotor - Create hinge joint...");
            hingeJnt = this.part.gameObject.AddComponent <HingeJoint>();
            hingeJnt.connectedBody = rotorTransform.rigidbody;
            ResetLimitsConfig();
            ResetMotorConfig();
            ResetSpringConfig();
            ResetJointConfig();

            if (firstLoad)
            {
                firstLoad = false;
            }
            else
            {
                KAS_Shared.DebugLog("LoadRotor - Return rotor to the current position and rotation : " + rotorLocalPos + " | " + rotorLocalRot);
                KAS_Shared.SetPartLocalPosRotFrom(rotorTransform.transform, this.part.transform, rotorLocalPos, rotorLocalRot);
            }

            // Get rotor attach nodes
            attachNodes.Clear();
            ConfigNode    node          = KAS_Shared.GetBaseConfigNode(this);
            List <string> attachNodesSt = new List <string>(node.GetValues("attachNode"));

            foreach (String anString in attachNodesSt)
            {
                AttachNode an = this.part.findAttachNode(anString);
                if (an != null)
                {
                    KAS_Shared.DebugLog("LoadRotor - Rotor attach node added : " + an.id);
                    attachNodes.Add(an);
                    if (an.attachedPart)
                    {
                        KAS_Shared.DebugLog("LoadRotor - Setting rotor joint on : " + an.attachedPart.partInfo.title);
                        KAS_Shared.RemoveFixedJointBetween(this.part, an.attachedPart);
                        KAS_Shared.RemoveHingeJointBetween(this.part, an.attachedPart);
                        FixedJoint fjnt = an.attachedPart.gameObject.AddComponent <FixedJoint>();
                        fjnt.connectedBody = rotorTransform.rigidbody;
                        fixedJnts.Add(fjnt);
                    }
                }
            }
            MotorStop();
            rotorLoaded = true;
        }