private void WritePlayerData()
 {
     Manipulator.Write(PlayerNameAddress, PlayerNameValue);
     Manipulator.Write(LevelNameAddress, LevelNameValue);
     Manipulator.WriteInt32(PLAYER_LEVEL_ADDRESS, playerData.Level);
     Manipulator.WriteInt32(PLAYER_PLATE_ID_ADDRESS, playerData.PlateId);
     Manipulator.WriteInt32(PLAYER_PLATE_EFF_ADDRESS, playerData.PlateEff);
     Manipulator.WriteInt32(PLAYER_VP_ADDRESS, playerData.VocaloidPoint);
     Manipulator.WriteInt32(PLAYER_PWD_STAT_ADDRESS, playerData.PasswordStatus);
     Manipulator.WriteInt32(PLAYER_PV_SORT_KIND_ADDRESS, playerData.PvSortKind);
     if (playerData.SkinEquip > 0)
     {
         Manipulator.WriteInt32(PLAYER_SKIN_EQUIP_ADDRESS, playerData.SkinEquip);
         Manipulator.WriteInt32(PLAYER_SKIN_USEPV_ADDRESS, 1);
     }
     if (playerData.BtnSeEquip > 0)
     {
         Manipulator.WriteInt32(PLAYER_BTSE_EQUIP_ADDRESS, playerData.BtnSeEquip);
         Manipulator.WriteInt32(PLAYER_BTSE_USEPV_ADDRESS, 1);
     }
     if (playerData.SlideSeEquip > 0)
     {
         Manipulator.WriteInt32(PLAYER_SLSE_EQUIP_ADDRESS, playerData.SlideSeEquip);
         Manipulator.WriteInt32(PLAYER_SLSE_USEPV_ADDRESS, 1);
     }
     if (playerData.ChainSeEquip > 0)
     {
         Manipulator.WriteInt32(PLAYER_CSSE_EQUIP_ADDRESS, playerData.ChainSeEquip);
         Manipulator.WriteInt32(PLAYER_CSSE_USEPV_ADDRESS, 1);
     }
     if (playerData.TouchSeEquip > 0)
     {
         Manipulator.WriteInt32(PLAYER_STSE_EQUIP_ADDRESS, playerData.TouchSeEquip);
         Manipulator.WriteInt32(PLAYER_STSE_USEPV_ADDRESS, 1);
     }
     Manipulator.WriteByte(PLAYER_ACT_TOGGLE_ADDRESS, playerData.ActToggle);
     Manipulator.WriteInt32(PLAYER_ACT_VOL_ADDRESS, playerData.ActVol);
     Manipulator.WriteInt32(PLAYER_ACT_SLVOL_ADDRESS, playerData.ActSlideVol);
     Manipulator.WriteInt32(PLAYER_HP_VOL_ADDRESS, playerData.HpVol);
     if (playerData.SetPlayData)
     {
         Manipulator.WriteUInt32(PLAYER_PLAY_ID_ADDRESS, 1);
         // Manipulator.WriteUInt32(PLAYER_PLAY_ID_ADDRESS, playIdx);
         Manipulator.WriteInt32(PLAYER_ACCEPT_ID_ADDRESS, acceptIdx);
         Manipulator.WriteInt32(PLAYER_START_ID_ADDRESS, startIdx);
     }
 }