Exemplo n.º 1
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        // private const long SEL_PV_TIME_ADDRESS = 0x000000014CC12498L;

        internal DivaPatcher(Manipulator manipulator, Settings settings)
        {
            patches = new Dictionary <long, byte[]>
            {
                // Disable the keychip time bomb
                { 0x0000000140210820, new byte [] { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
                // Just completely ignore all SYSTEM_STARTUP errors
                { 0x00000001403F5080, new byte [] { 0xC3 } },
                // Always exit TASK_MODE_APP_ERROR on the first frame
                { 0x00000001403F73A7, new byte [] { 0x90, 0x90 } },
                { 0x00000001403F73C3, new byte [] { 0x89, 0xD1, 0x90 } },
                // Ignore the EngineClear variable to clear the framebuffer at all resolutions
                { 0x0000000140501480, new byte [] { 0x90, 0x90 } },
                { 0x0000000140501515, new byte [] { 0x90, 0x90 } },
                // Don't update the touch slider state so we can write our own
                // { 0x000000014061579B, new byte [] { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 } },
                // *But of course we have a valid keychip*, return true
                { 0x000000014066E820, new byte [] { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
                // Skip parts of the network check state
                { 0x00000001406717B1, new byte [] { 0xE9, 0x22, 0x03, 0x00 } },
                // Set the initial DHCP WAIT timer value to 0
                { 0x00000001406724E7, new byte [] { 0x00, 0x00 } },
                // Ignore SYSTEM_STARTUP Location Server checks
                { 0x00000001406732A2, new byte [] { 0x90, 0x90 } },
                // Toon Shader Fix by lybxlpsv
                { 0x000000014050214F, new byte [] { 0x90, 0x90 } },
                // Toon Shader Outline Fix by lybxlpsv
                { 0x0000000140641102, new byte [] { 0x01 } },
            };
            Manipulator = manipulator;
            Settings    = settings;
        }
Exemplo n.º 2
0
 internal DivaScore(Manipulator manipulator)
 {
     isInitialized = false;
     Manipulator   = manipulator;
     // Allocation for Scores, thanks somewhatlurker
     scoreArray = Manipulator.AllocateMemory(4 * 1000 * 2 * 0xE4).ToInt64();
     for (int i = 0; i < 4; i++)
     {
         Manipulator.WriteInt64(PLAYER_DATA_ADDRESS + i * 0x18 + 0x5D0, scoreArray + i * 1000 * 2 * 0xE4);
         Manipulator.WriteInt64(PLAYER_DATA_ADDRESS + i * 0x18 + 0x5D8, scoreArray + (i + 1) * 1000 * 2 * 0xE4);
     }
     // Allocation for MyLists, thanks vladkorotnev
     myListArray = Manipulator.AllocateMemory(3 * 40 * 4).ToInt64();
     for (int i = 0; i < 3; i++)
     {
         Manipulator.WriteInt64(PLAYER_DATA_ADDRESS + i * 0x18 + 0x588, myListArray + i * 40 * 4);
         Manipulator.WriteInt64(PLAYER_DATA_ADDRESS + i * 0x18 + 0x590, myListArray + (i + 1) * 40 * 4);
     }
     new Thread(new ThreadStart(Initialize)).Start();
 }
Exemplo n.º 3
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 internal Watchdog(Manipulator manipulator, Settings settings)
 {
     Manipulator = manipulator;
     Settings    = settings;
 }
Exemplo n.º 4
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 public CachedScore(Manipulator manipulator, long address)
 {
     Manipulator  = manipulator;
     this.address = address;
 }
Exemplo n.º 5
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 public ScaleComponent(Manipulator manipulator)
 {
     Manipulator = manipulator;
 }
Exemplo n.º 6
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        // private const long ADV_TOUCH_IS_TAPPED = 0x140EC52D0L + 0x70L;

        internal TouchEmulator(Manipulator manipulator)
        {
            Manipulator = manipulator;
        }
        // private uint playIdx;

        internal PlayerDataManager(Manipulator manipulator)
        {
            Manipulator = manipulator;
        }