public bool IsPositionEmpty(ActorBase self, ref Hitbox hitbox, bool downwards, out ActorBase collider) { return(levelHandler.IsPositionEmpty(self, ref hitbox, downwards, out collider)); }
public bool IsPositionEmpty(ActorBase self, ref AABB aabb, bool downwards, out ActorBase collider) { return(levelHandler.IsPositionEmpty(self, ref aabb, downwards, out collider)); }