Exemplo n.º 1
0
 public PinBall(Play play, Vector2 center)
     : base(play.game1)
 {
     // TODO: Construct any child components here
     play1 = play;
     ballCenter = center;
 }
Exemplo n.º 2
0
        public Bumper(Play play)
            : base(play.game1)
        {
            // TODO: Construct any child components here

            playScene = play;
        }
Exemplo n.º 3
0
 public Flipper(Play play, Vector2[] points, Vector2 pivot, Vector2 origin, string textureName)
     : base(play.game1)
 {
     // TODO: Construct any child components here
     playScene = play;
     flipperPoints = points;
     flipperPivot = pivot;
     flipperOrigin = origin;
     flipperTextureName = textureName;
 }
Exemplo n.º 4
0
 public Points(Play play, Vector2 center, int radius, int value, string[] textureName)
     : base(play.game1)
 {
     // TODO: Construct any child components here
     playScene = play;
     pointsCenter = center;
     pointsRadius = radius;
     pointsValue = value;
     pointsTextureName = textureName;
 }
Exemplo n.º 5
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 public LeftFlipper(Play play, Vector2[] points, Vector2 pivot, Vector2 origin, string textureName)
     : base(play, points, pivot, origin, textureName)
 {
     // TODO: Construct any child components here
 }
Exemplo n.º 6
0
 public LeftFlipper(Play play, Vector2[] points, Vector2 pivot, Vector2 origin, string textureName)
     : base(play, points, pivot, origin, textureName)
 {
     // TODO: Construct any child components here
 }