public PinBall(Play play, Vector2 center) : base(play.game1) { // TODO: Construct any child components here play1 = play; ballCenter = center; }
public Bumper(Play play) : base(play.game1) { // TODO: Construct any child components here playScene = play; }
public Flipper(Play play, Vector2[] points, Vector2 pivot, Vector2 origin, string textureName) : base(play.game1) { // TODO: Construct any child components here playScene = play; flipperPoints = points; flipperPivot = pivot; flipperOrigin = origin; flipperTextureName = textureName; }
public Points(Play play, Vector2 center, int radius, int value, string[] textureName) : base(play.game1) { // TODO: Construct any child components here playScene = play; pointsCenter = center; pointsRadius = radius; pointsValue = value; pointsTextureName = textureName; }
public LeftFlipper(Play play, Vector2[] points, Vector2 pivot, Vector2 origin, string textureName) : base(play, points, pivot, origin, textureName) { // TODO: Construct any child components here }