void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Robot"); Frame = p.AddFrame(); HelpText = p.AddDataLabel("<b>No Robot Loaded</b>").SetAlignment(TextAnchor.MiddleCenter).SetHasRichText(true); SourceParameter = p.AddInputFieldWithHints("Load From Source Parameter").SetPlaceholder("<none>"); SavedRobotName = p.AddDropdown("Load From Saved"); AttachToTf = p.AddToggle("Attach to TF Frames"); Tint = p.AddColorPicker("Tint"); Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); Metallic = p.AddSlider("Metallic").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); Smoothness = p.AddSlider("Smoothness").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); Save = p.AddToggle("Save this Robot Locally"); Material = p.AddCollapsibleWidget("Visuals") .Attach(OcclusionOnlyMode) .Attach(Tint) .Attach(Alpha) .Attach(Metallic) .Attach(Smoothness) .UpdateSize(); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Occupancy\nGrid"); Listener = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter); Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.gray); FlipColors = p.AddToggle("Colormap Flip Min/Max"); ShowTexture = p.AddToggle("Show As Textured Plane"); Tint = p.AddColorPicker("Tint"); //Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); ShowCubes = p.AddToggle("Show As Bars"); ScaleZ = p.AddSlider("Height").SetMinValue(0.01f).SetMaxValue(5.0f).SetNumberOfSteps(49); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Octomap"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Listener = p.AddListener(); Frame = p.AddFrame(); Tint = p.AddColorPicker("Tint"); MaxDepth = p.AddSlider("Max Depth").SetMinValue(8).SetMaxValue(16).SetIntegerOnly(true); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); p.UpdateSize(); gameObject.SetActive(false); }
//public ToggleWidget PublishLongTapPosition { get; private set; } //public InputFieldWithHintsWidget TapTopic { get; private set; } //public SenderWidget Sender { get; private set; } //public DataLabelWidget LastTapPosition { get; private set; } void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Grid"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); ShowInterior = p.AddToggle("Show Interior").SetValue(true); FollowCamera = p.AddToggle("Follow Camera").SetValue(true); HideInARMode = p.AddToggle("Hide in AR Mode").SetValue(true); Offset = p.AddVector3Slider("Offset"); ColorPicker = p.AddColorPicker("Grid Color").SetValue(Color.gray); /* * PublishLongTapPosition = p.AddToggle("Publish Long Tap Position").SetValue(true); * TapTopic = p.AddInputFieldWithHints("Tap Topic"); * Sender = p.AddSender(); * LastTapPosition = p.AddDataLabel("").SetAlignment(TextAnchor.MiddleCenter).SetHasRichText(true); */ p.UpdateSize(); gameObject.SetActive(false); }