Exemplo n.º 1
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 public MonoGameSpriteTexture(object source, SamplerState sampler, float texbleed = 0)
 {
     Source     = source;
     Attributes = new SpriteTextureAttributes(sampler, texbleed);
 }
Exemplo n.º 2
0
 public MonoGameSpriteTexture(object source, float texbleed = 0)
 {
     Source     = source;
     Attributes = new SpriteTextureAttributes(null, texbleed);
 }