예제 #1
0
 public MonoGameSpriteTexture(object source, SamplerState sampler, float texbleed = 0)
 {
     Source     = source;
     Attributes = new SpriteTextureAttributes(sampler, texbleed);
 }
예제 #2
0
 public MonoGameSpriteTexture(object source, float texbleed = 0)
 {
     Source     = source;
     Attributes = new SpriteTextureAttributes(null, texbleed);
 }