Exemplo n.º 1
0
        private bool newBot(Team team, BotType type, Helpers.ObjectState state = null)
        {
            if (_bots == null)
            {
                _bots = new List <Bot>();
            }

            switch (type)
            {
            case BotType.Medic:
            {
                //Collective vehicle
                ushort vehid = 301;

                //Titan vehicle?
                if (team == cqTeam1)
                {
                    vehid = 128;
                }

                Medic medic = _arena.newBot(typeof(Medic), vehid, team, null, state, null) as Medic;

                if (medic == null)
                {
                    return(false);
                }

                medic._team = team;
                medic.type  = BotType.Medic;
                medic.init(null);

                medic.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(medic);
            }
            break;

            case BotType.Marine:
            {
                //Collective vehicle
                ushort vehid = 131;

                //Titan vehicle?
                if (team == cqTeam1)
                {
                    vehid = 133;
                }

                Marine marine = _arena.newBot(typeof(Marine), vehid, team, null, state, null) as Marine;

                if (marine == null)
                {
                    return(false);
                }

                marine._team = team;
                marine.type  = BotType.Marine;
                marine._cq   = this;
                marine.init(Settings.GameTypes.Conquest, null);

                marine.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(marine);
            }
            break;
            }
            return(true);
        }
Exemplo n.º 2
0
        private Bot newBot(Team team, BotType type, Vehicle target, Player owner, BotLevel level, Helpers.ObjectState state = null)
        {
            if (_bots == null)
            {
                _bots = new List <Bot>();
            }

            //Max bots?
            if (_bots.Count >= _botMax)
            {
                //Unless we're a special bot type, disregard
                if (type == BotType.Marine || type == BotType.Ripper)
                {
                    Log.write(TLog.Warning, "Excessive bot spawning");
                    return(null);
                }
            }

            //What kind is it?
            switch (type)
            {
                #region Gunship
            case BotType.Gunship:
            {
                //Collective vehicle
                ushort vehid = 134;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 147;
                }

                Gunship gunship = _arena.newBot(typeof(Gunship), vehid, team, owner, state, null) as Gunship;
                if (gunship == null)
                {
                    return(null);
                }

                gunship._team = team;
                gunship.type  = BotType.Dropship;
                gunship.init(state, _baseScript, target, owner, Settings.GameTypes.RTS);

                gunship.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(gunship);

                return(gunship as Bot);
            }

                #endregion
                #region Elite Heavy
            case BotType.EliteHeavy:
            {
                //Collective vehicle
                ushort vehid = 148;

                EliteHeavy heavy = _arena.newBot(typeof(EliteHeavy), vehid, team, null, state, null) as EliteHeavy;

                if (heavy == null)
                {
                    return(null);
                }

                heavy._team = team;
                heavy.type  = BotType.EliteHeavy;
                heavy.init(Settings.GameTypes.RTS, _collective);

                heavy.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(heavy);
                return(heavy as Bot);
            }

                #endregion
                #region Elite Marine
            case BotType.EliteMarine:
            {
                //Collective vehicle
                ushort vehid = 146;

                EliteMarine elitemarine = _arena.newBot(typeof(EliteMarine), vehid, team, null, state, null) as EliteMarine;

                if (elitemarine == null)
                {
                    return(null);
                }

                elitemarine._team = team;
                elitemarine.type  = BotType.EliteHeavy;
                elitemarine.init(Settings.GameTypes.RTS, _collective);

                elitemarine.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(elitemarine);
                return(elitemarine as Bot);
            }

                #endregion
                #region Marine
            case BotType.Marine:
            {
                //Collective vehicle
                ushort vehid = 131;

                switch (level)
                {
                case BotLevel.Adept:
                    vehid = 151;
                    break;
                }

                Marine marine = _arena.newBot(typeof(Marine), vehid, team, null, state, null) as Marine;

                if (marine == null)
                {
                    return(null);
                }

                marine._team = team;
                marine.type  = BotType.Marine;
                marine.init(Settings.GameTypes.RTS, _collective);
                marine.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(marine);
                return(marine as Bot);
            }

                #endregion
                #region Ripper
            case BotType.Ripper:
            {
                //Collective vehicle normal Marine
                ushort vehid = 145;

                switch (level)
                {
                case BotLevel.Adept:
                    vehid = 152;
                    break;
                }


                Ripper ripper = _arena.newBot(typeof(Ripper), vehid, team, null, state, null) as Ripper;

                if (ripper == null)
                {
                    return(null);
                }

                ripper._team = team;
                ripper.type  = BotType.Ripper;
                ripper.init(Settings.GameTypes.RTS, _collective);
                ripper.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(ripper);
                return(ripper as Bot);
            }

                #endregion
                #region ExoLight
            case BotType.ExoLight:
            {
                //Collective vehicle
                ushort vehid = 149;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 133;
                }

                ExoLight exo = _arena.newBot(typeof(ExoLight), vehid, team, null, state, null) as ExoLight;

                if (exo == null)
                {
                    return(null);
                }

                exo._team = team;
                exo.type  = BotType.ExoLight;
                exo.init(Settings.GameTypes.RTS);

                exo.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(exo);
                return(exo as Bot);
            }

                #endregion
                #region ExoHeavy
            case BotType.ExoHeavy:
            {
                //Collective vehicle
                ushort vehid = 430;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 133;
                }

                ExoHeavy exo = _arena.newBot(typeof(ExoHeavy), vehid, team, null, state, null) as ExoHeavy;

                if (exo == null)
                {
                    return(null);
                }

                exo._team = team;
                exo.type  = BotType.ExoHeavy;
                exo.init(Settings.GameTypes.RTS);

                exo.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(exo);
                return(exo as Bot);
            }
                #endregion
            }
            return(null);
        }
Exemplo n.º 3
0
        private bool newBot(Team team, BotType type, Vehicle target, Player owner, Helpers.ObjectState state = null)
        {
            if (_bots == null)
            {
                _bots = new List <Bot>();
            }

            //Max bots?
            if (_bots.Count >= _botMax)
            {
                //Unless we're a special bot type, disregard
                if (type == BotType.Marine || type == BotType.Ripper)
                {
                    Log.write(TLog.Warning, "Excessive bot spawning");
                    return(false);
                }
            }

            //What kind is it?
            switch (type)
            {
                #region Dropship
            case BotType.Dropship:
            {
                //Collective vehicle
                ushort vehid = 134;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 134;
                }

                Dropship medic = _arena.newBot(typeof(Dropship), vehid, team, null, state, null) as Dropship;
                if (medic == null)
                {
                    return(false);
                }

                medic._team = team;
                medic.type  = BotType.Dropship;
                medic.init(state, _baseScript);

                medic.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(medic);
            }
            break;

                #endregion
                #region Gunship
            case BotType.Gunship:
            {
                //Collective vehicle
                ushort vehid = 134;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 147;
                }

                Gunship gunship = _arena.newBot(typeof(Gunship), vehid, team, owner, state, null) as Gunship;
                if (gunship == null)
                {
                    return(false);
                }

                gunship._team = team;
                gunship.type  = BotType.Dropship;
                gunship.init(state, _baseScript, target, owner, Settings.GameTypes.Coop);

                gunship.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(gunship);
            }
            break;

                #endregion
                #region Medic
            case BotType.Medic:
            {
                //Collective vehicle
                ushort vehid = 301;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 128;
                }

                Medic medic = _arena.newBot(typeof(Medic), vehid, team, null, state, null) as Medic;

                if (medic == null)
                {
                    return(false);
                }

                medic._team = team;
                medic.type  = BotType.Medic;
                medic.init(this);

                medic.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(medic);
            }
            break;

                #endregion
                #region Elite Heavy
            case BotType.EliteHeavy:
            {
                //Collective vehicle
                ushort vehid = 148;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 128;
                }

                EliteHeavy heavy = _arena.newBot(typeof(EliteHeavy), vehid, team, null, state, null) as EliteHeavy;

                if (heavy == null)
                {
                    return(false);
                }

                heavy._team = team;
                heavy.type  = BotType.EliteHeavy;
                heavy.init(Settings.GameTypes.Coop, _team);

                if (hpMultiplier != 0.0)
                {
                    if (_team.ActivePlayerCount <= 1)
                    {
                        heavy._state.health = Convert.ToInt16(heavy._type.Hitpoints);
                    }
                    else
                    {
                        heavy._state.health = Convert.ToInt16(heavy._type.Hitpoints + (heavy._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier)));
                    }
                }
                heavy.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(heavy);
            }
            break;

                #endregion
                #region Elite Marine
            case BotType.EliteMarine:
            {
                //Collective vehicle
                ushort vehid = 146;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 128;
                }

                EliteMarine elitemarine = _arena.newBot(typeof(EliteMarine), vehid, team, null, state, null) as EliteMarine;

                if (elitemarine == null)
                {
                    return(false);
                }

                elitemarine._team = team;
                elitemarine.type  = BotType.EliteHeavy;
                elitemarine.init(Settings.GameTypes.Coop, _team);

                if (hpMultiplier != 0.0)
                {
                    if (_team.ActivePlayerCount <= 1)
                    {
                        elitemarine._state.health = Convert.ToInt16(elitemarine._type.Hitpoints);
                    }
                    else
                    {
                        elitemarine._state.health = Convert.ToInt16(elitemarine._type.Hitpoints + (elitemarine._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier)));
                    }
                }
                elitemarine.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(elitemarine);
            }
            break;

                #endregion
                #region Marine
            case BotType.Marine:
            {
                //Collective vehicle
                ushort vehid = 131;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 133;
                }

                int playercount = _team.ActivePlayerCount;         // Adjust bot difficulty by 1 for every player after 6.
                if (playercount > 6)
                {
                    _botDifficultyPlayerModifier = playercount - 6;
                }
                else
                {
                    _botDifficultyPlayerModifier = 0;
                }

                if ((_botDifficulty + _botDifficultyPlayerModifier) > 10)         // If difficulty goes to 11 or beyond we spawn all Adept Marines with increasing chance of Veteran Marines
                {
                    vehid = 151;
                    Random randVetMarine = new Random();
                    bool   bVetMarine    = (randVetMarine.Next(11, 20) <= (_botDifficulty + _botDifficultyPlayerModifier));

                    if (bVetMarine)
                    {
                        vehid = 154;
                    }
                }
                else         //If difficulty is 1-10 we spawn normal marines with an increasing chance of adept marines.
                {
                    Random randAdeptMarine = new Random();
                    bool   bAdeptMarine    = (randAdeptMarine.Next(1, 10) <= (_botDifficulty + _botDifficultyPlayerModifier));

                    if (bAdeptMarine)
                    {
                        vehid = 151;
                    }
                }

                Marine marine = _arena.newBot(typeof(Marine), vehid, team, null, state, null) as Marine;

                if (marine == null)
                {
                    return(false);
                }

                marine._team = team;
                marine.type  = BotType.Marine;
                marine.init(Settings.GameTypes.Coop, _team);
                marine.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(marine);
            }
            break;

                #endregion
                #region Ripper
            case BotType.Ripper:
            {
                //Collective vehicle normal Marine
                ushort vehid = 145;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 133;
                }

                int playercount = _team.ActivePlayerCount;         // Adjust bot difficulty by 1 for every player after 6.
                if (playercount > 6)
                {
                    _botDifficultyPlayerModifier = playercount - 6;
                }
                else
                {
                    _botDifficultyPlayerModifier = 0;
                }

                if ((_botDifficulty + _botDifficultyPlayerModifier) > 10)         // If difficulty goes to 11 or beyond we spawn all Adept Marines with increasing chance of Veteran Marines
                {
                    vehid = 152;
                    Random randVetRipper = new Random();
                    bool   bVetRipper    = (randVetRipper.Next(11, 20) <= (_botDifficulty + _botDifficultyPlayerModifier));

                    if (bVetRipper)
                    {
                        vehid = 153;
                    }
                }
                else         //If difficulty is 1-10 we spawn normal marines with an increasing chance of adept marines.
                {
                    Random randAdeptRipper = new Random();
                    bool   bAdeptRipper    = (randAdeptRipper.Next(1, 10) <= (_botDifficulty + _botDifficultyPlayerModifier));

                    if (bAdeptRipper)
                    {
                        vehid = 152;
                    }
                }

                Ripper ripper = _arena.newBot(typeof(Ripper), vehid, team, null, state, null) as Ripper;

                if (ripper == null)
                {
                    return(false);
                }

                ripper._team = team;
                ripper.type  = BotType.Ripper;
                ripper.init(Settings.GameTypes.Coop, _team);
                ripper.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(ripper);
            }
            break;

                #endregion
                #region ExoLight
            case BotType.ExoLight:
            {
                //Collective vehicle
                ushort vehid = 149;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 133;
                }

                ExoLight exo = _arena.newBot(typeof(ExoLight), vehid, team, null, state, null) as ExoLight;

                if (exo == null)
                {
                    return(false);
                }

                exo._team = team;
                exo.type  = BotType.ExoLight;
                exo.init(Settings.GameTypes.Coop);


                if (hpMultiplier != 0.0)
                {
                    if (_team.ActivePlayerCount <= 1)
                    {
                        exo._state.health = Convert.ToInt16(exo._type.Hitpoints);
                    }
                    else
                    {
                        exo._state.health = Convert.ToInt16(exo._type.Hitpoints + (exo._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier)));
                    }
                }

                exo.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(exo);
            }
            break;

                #endregion
                #region ExoHeavy
            case BotType.ExoHeavy:
            {
                //Collective vehicle
                ushort vehid = 430;

                //Titan vehicle?
                if (team._name == "Titan Militia")
                {
                    vehid = 133;
                }

                ExoHeavy exo = _arena.newBot(typeof(ExoHeavy), vehid, team, null, state, null) as ExoHeavy;

                if (exo == null)
                {
                    return(false);
                }

                exo._team = team;
                exo.type  = BotType.ExoHeavy;
                exo.init(Settings.GameTypes.Coop);

                if (hpMultiplier != 0.0)
                {
                    if (_team.ActivePlayerCount <= 1)
                    {
                        exo._state.health = Convert.ToInt16(exo._type.Hitpoints);
                    }
                    else
                    {
                        exo._state.health = Convert.ToInt16(exo._type.Hitpoints + (exo._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier)));
                    }
                }

                exo.Destroyed += delegate(Vehicle bot)
                {
                    _bots.Remove((Bot)bot);
                };

                _bots.Add(exo);
            }
            break;
                #endregion
            }
            return(true);
        }