private bool newBot(Team team, BotType type, Helpers.ObjectState state = null) { if (_bots == null) { _bots = new List <Bot>(); } switch (type) { case BotType.Medic: { //Collective vehicle ushort vehid = 301; //Titan vehicle? if (team == cqTeam1) { vehid = 128; } Medic medic = _arena.newBot(typeof(Medic), vehid, team, null, state, null) as Medic; if (medic == null) { return(false); } medic._team = team; medic.type = BotType.Medic; medic.init(null); medic.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(medic); } break; case BotType.Marine: { //Collective vehicle ushort vehid = 131; //Titan vehicle? if (team == cqTeam1) { vehid = 133; } Marine marine = _arena.newBot(typeof(Marine), vehid, team, null, state, null) as Marine; if (marine == null) { return(false); } marine._team = team; marine.type = BotType.Marine; marine._cq = this; marine.init(Settings.GameTypes.Conquest, null); marine.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(marine); } break; } return(true); }
private Bot newBot(Team team, BotType type, Vehicle target, Player owner, BotLevel level, Helpers.ObjectState state = null) { if (_bots == null) { _bots = new List <Bot>(); } //Max bots? if (_bots.Count >= _botMax) { //Unless we're a special bot type, disregard if (type == BotType.Marine || type == BotType.Ripper) { Log.write(TLog.Warning, "Excessive bot spawning"); return(null); } } //What kind is it? switch (type) { #region Gunship case BotType.Gunship: { //Collective vehicle ushort vehid = 134; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 147; } Gunship gunship = _arena.newBot(typeof(Gunship), vehid, team, owner, state, null) as Gunship; if (gunship == null) { return(null); } gunship._team = team; gunship.type = BotType.Dropship; gunship.init(state, _baseScript, target, owner, Settings.GameTypes.RTS); gunship.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(gunship); return(gunship as Bot); } #endregion #region Elite Heavy case BotType.EliteHeavy: { //Collective vehicle ushort vehid = 148; EliteHeavy heavy = _arena.newBot(typeof(EliteHeavy), vehid, team, null, state, null) as EliteHeavy; if (heavy == null) { return(null); } heavy._team = team; heavy.type = BotType.EliteHeavy; heavy.init(Settings.GameTypes.RTS, _collective); heavy.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(heavy); return(heavy as Bot); } #endregion #region Elite Marine case BotType.EliteMarine: { //Collective vehicle ushort vehid = 146; EliteMarine elitemarine = _arena.newBot(typeof(EliteMarine), vehid, team, null, state, null) as EliteMarine; if (elitemarine == null) { return(null); } elitemarine._team = team; elitemarine.type = BotType.EliteHeavy; elitemarine.init(Settings.GameTypes.RTS, _collective); elitemarine.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(elitemarine); return(elitemarine as Bot); } #endregion #region Marine case BotType.Marine: { //Collective vehicle ushort vehid = 131; switch (level) { case BotLevel.Adept: vehid = 151; break; } Marine marine = _arena.newBot(typeof(Marine), vehid, team, null, state, null) as Marine; if (marine == null) { return(null); } marine._team = team; marine.type = BotType.Marine; marine.init(Settings.GameTypes.RTS, _collective); marine.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(marine); return(marine as Bot); } #endregion #region Ripper case BotType.Ripper: { //Collective vehicle normal Marine ushort vehid = 145; switch (level) { case BotLevel.Adept: vehid = 152; break; } Ripper ripper = _arena.newBot(typeof(Ripper), vehid, team, null, state, null) as Ripper; if (ripper == null) { return(null); } ripper._team = team; ripper.type = BotType.Ripper; ripper.init(Settings.GameTypes.RTS, _collective); ripper.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(ripper); return(ripper as Bot); } #endregion #region ExoLight case BotType.ExoLight: { //Collective vehicle ushort vehid = 149; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 133; } ExoLight exo = _arena.newBot(typeof(ExoLight), vehid, team, null, state, null) as ExoLight; if (exo == null) { return(null); } exo._team = team; exo.type = BotType.ExoLight; exo.init(Settings.GameTypes.RTS); exo.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(exo); return(exo as Bot); } #endregion #region ExoHeavy case BotType.ExoHeavy: { //Collective vehicle ushort vehid = 430; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 133; } ExoHeavy exo = _arena.newBot(typeof(ExoHeavy), vehid, team, null, state, null) as ExoHeavy; if (exo == null) { return(null); } exo._team = team; exo.type = BotType.ExoHeavy; exo.init(Settings.GameTypes.RTS); exo.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(exo); return(exo as Bot); } #endregion } return(null); }
private bool newBot(Team team, BotType type, Vehicle target, Player owner, Helpers.ObjectState state = null) { if (_bots == null) { _bots = new List <Bot>(); } //Max bots? if (_bots.Count >= _botMax) { //Unless we're a special bot type, disregard if (type == BotType.Marine || type == BotType.Ripper) { Log.write(TLog.Warning, "Excessive bot spawning"); return(false); } } //What kind is it? switch (type) { #region Dropship case BotType.Dropship: { //Collective vehicle ushort vehid = 134; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 134; } Dropship medic = _arena.newBot(typeof(Dropship), vehid, team, null, state, null) as Dropship; if (medic == null) { return(false); } medic._team = team; medic.type = BotType.Dropship; medic.init(state, _baseScript); medic.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(medic); } break; #endregion #region Gunship case BotType.Gunship: { //Collective vehicle ushort vehid = 134; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 147; } Gunship gunship = _arena.newBot(typeof(Gunship), vehid, team, owner, state, null) as Gunship; if (gunship == null) { return(false); } gunship._team = team; gunship.type = BotType.Dropship; gunship.init(state, _baseScript, target, owner, Settings.GameTypes.Coop); gunship.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(gunship); } break; #endregion #region Medic case BotType.Medic: { //Collective vehicle ushort vehid = 301; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 128; } Medic medic = _arena.newBot(typeof(Medic), vehid, team, null, state, null) as Medic; if (medic == null) { return(false); } medic._team = team; medic.type = BotType.Medic; medic.init(this); medic.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(medic); } break; #endregion #region Elite Heavy case BotType.EliteHeavy: { //Collective vehicle ushort vehid = 148; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 128; } EliteHeavy heavy = _arena.newBot(typeof(EliteHeavy), vehid, team, null, state, null) as EliteHeavy; if (heavy == null) { return(false); } heavy._team = team; heavy.type = BotType.EliteHeavy; heavy.init(Settings.GameTypes.Coop, _team); if (hpMultiplier != 0.0) { if (_team.ActivePlayerCount <= 1) { heavy._state.health = Convert.ToInt16(heavy._type.Hitpoints); } else { heavy._state.health = Convert.ToInt16(heavy._type.Hitpoints + (heavy._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier))); } } heavy.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(heavy); } break; #endregion #region Elite Marine case BotType.EliteMarine: { //Collective vehicle ushort vehid = 146; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 128; } EliteMarine elitemarine = _arena.newBot(typeof(EliteMarine), vehid, team, null, state, null) as EliteMarine; if (elitemarine == null) { return(false); } elitemarine._team = team; elitemarine.type = BotType.EliteHeavy; elitemarine.init(Settings.GameTypes.Coop, _team); if (hpMultiplier != 0.0) { if (_team.ActivePlayerCount <= 1) { elitemarine._state.health = Convert.ToInt16(elitemarine._type.Hitpoints); } else { elitemarine._state.health = Convert.ToInt16(elitemarine._type.Hitpoints + (elitemarine._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier))); } } elitemarine.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(elitemarine); } break; #endregion #region Marine case BotType.Marine: { //Collective vehicle ushort vehid = 131; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 133; } int playercount = _team.ActivePlayerCount; // Adjust bot difficulty by 1 for every player after 6. if (playercount > 6) { _botDifficultyPlayerModifier = playercount - 6; } else { _botDifficultyPlayerModifier = 0; } if ((_botDifficulty + _botDifficultyPlayerModifier) > 10) // If difficulty goes to 11 or beyond we spawn all Adept Marines with increasing chance of Veteran Marines { vehid = 151; Random randVetMarine = new Random(); bool bVetMarine = (randVetMarine.Next(11, 20) <= (_botDifficulty + _botDifficultyPlayerModifier)); if (bVetMarine) { vehid = 154; } } else //If difficulty is 1-10 we spawn normal marines with an increasing chance of adept marines. { Random randAdeptMarine = new Random(); bool bAdeptMarine = (randAdeptMarine.Next(1, 10) <= (_botDifficulty + _botDifficultyPlayerModifier)); if (bAdeptMarine) { vehid = 151; } } Marine marine = _arena.newBot(typeof(Marine), vehid, team, null, state, null) as Marine; if (marine == null) { return(false); } marine._team = team; marine.type = BotType.Marine; marine.init(Settings.GameTypes.Coop, _team); marine.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(marine); } break; #endregion #region Ripper case BotType.Ripper: { //Collective vehicle normal Marine ushort vehid = 145; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 133; } int playercount = _team.ActivePlayerCount; // Adjust bot difficulty by 1 for every player after 6. if (playercount > 6) { _botDifficultyPlayerModifier = playercount - 6; } else { _botDifficultyPlayerModifier = 0; } if ((_botDifficulty + _botDifficultyPlayerModifier) > 10) // If difficulty goes to 11 or beyond we spawn all Adept Marines with increasing chance of Veteran Marines { vehid = 152; Random randVetRipper = new Random(); bool bVetRipper = (randVetRipper.Next(11, 20) <= (_botDifficulty + _botDifficultyPlayerModifier)); if (bVetRipper) { vehid = 153; } } else //If difficulty is 1-10 we spawn normal marines with an increasing chance of adept marines. { Random randAdeptRipper = new Random(); bool bAdeptRipper = (randAdeptRipper.Next(1, 10) <= (_botDifficulty + _botDifficultyPlayerModifier)); if (bAdeptRipper) { vehid = 152; } } Ripper ripper = _arena.newBot(typeof(Ripper), vehid, team, null, state, null) as Ripper; if (ripper == null) { return(false); } ripper._team = team; ripper.type = BotType.Ripper; ripper.init(Settings.GameTypes.Coop, _team); ripper.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(ripper); } break; #endregion #region ExoLight case BotType.ExoLight: { //Collective vehicle ushort vehid = 149; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 133; } ExoLight exo = _arena.newBot(typeof(ExoLight), vehid, team, null, state, null) as ExoLight; if (exo == null) { return(false); } exo._team = team; exo.type = BotType.ExoLight; exo.init(Settings.GameTypes.Coop); if (hpMultiplier != 0.0) { if (_team.ActivePlayerCount <= 1) { exo._state.health = Convert.ToInt16(exo._type.Hitpoints); } else { exo._state.health = Convert.ToInt16(exo._type.Hitpoints + (exo._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier))); } } exo.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(exo); } break; #endregion #region ExoHeavy case BotType.ExoHeavy: { //Collective vehicle ushort vehid = 430; //Titan vehicle? if (team._name == "Titan Militia") { vehid = 133; } ExoHeavy exo = _arena.newBot(typeof(ExoHeavy), vehid, team, null, state, null) as ExoHeavy; if (exo == null) { return(false); } exo._team = team; exo.type = BotType.ExoHeavy; exo.init(Settings.GameTypes.Coop); if (hpMultiplier != 0.0) { if (_team.ActivePlayerCount <= 1) { exo._state.health = Convert.ToInt16(exo._type.Hitpoints); } else { exo._state.health = Convert.ToInt16(exo._type.Hitpoints + (exo._type.Hitpoints * (_team.ActivePlayerCount * hpMultiplier))); } } exo.Destroyed += delegate(Vehicle bot) { _bots.Remove((Bot)bot); }; _bots.Add(exo); } break; #endregion } return(true); }