private static PartyPhaseProto ConvertToProto(PartyPhaseDataModel phase) { switch (phase) { case PartyPhaseDataModel.Forming: return(PartyPhaseProto.Forming); case PartyPhaseDataModel.Matchmaking: return(PartyPhaseProto.Matchmaking); case PartyPhaseDataModel.InGame: return(PartyPhaseProto.InGame); default: return(PartyPhaseProto.Unknown); } }
private static PartyProto.Types.Phase ConvertToProto(PartyDataModel.Phase phase) { switch (phase) { case PartyDataModel.Phase.Forming: return(PartyProto.Types.Phase.Forming); case PartyDataModel.Phase.Matchmaking: return(PartyProto.Types.Phase.Matchmaking); case PartyDataModel.Phase.InGame: return(PartyProto.Types.Phase.InGame); default: return(PartyProto.Types.Phase.Unknown); } }