Example #1
0
        private static PartyPhaseProto ConvertToProto(PartyPhaseDataModel phase)
        {
            switch (phase)
            {
            case PartyPhaseDataModel.Forming:
                return(PartyPhaseProto.Forming);

            case PartyPhaseDataModel.Matchmaking:
                return(PartyPhaseProto.Matchmaking);

            case PartyPhaseDataModel.InGame:
                return(PartyPhaseProto.InGame);

            default:
                return(PartyPhaseProto.Unknown);
            }
        }
Example #2
0
        private static PartyProto.Types.Phase ConvertToProto(PartyDataModel.Phase phase)
        {
            switch (phase)
            {
            case PartyDataModel.Phase.Forming:
                return(PartyProto.Types.Phase.Forming);

            case PartyDataModel.Phase.Matchmaking:
                return(PartyProto.Types.Phase.Matchmaking);

            case PartyDataModel.Phase.InGame:
                return(PartyProto.Types.Phase.InGame);

            default:
                return(PartyProto.Types.Phase.Unknown);
            }
        }