private void OnAssignPlayer(GameServerPacket packet) { AssignPlayerIn fromServer = new AssignPlayerIn(packet); if (fromServer.X == 0 && fromServer.Y == 0 && String.Compare(fromServer.Name, characterName, StringComparison.OrdinalIgnoreCase) == 0) { // This bot clientPlayerId = fromServer.ID; } else { // Other players } }
private void OnAssignPlayer(GameServerPacket packet) { AssignPlayerIn fromServer = new AssignPlayerIn(packet); if (fromServer.X == 0 && fromServer.Y == 0 && String.Compare(fromServer.Name, characterName, StringComparison.OrdinalIgnoreCase) == 0) { // This bot clientPlayerId = fromServer.ID; } else { // Other players } }