private void OnAssignPlayer(GameServerPacket packet)
        {
            AssignPlayerIn fromServer = new AssignPlayerIn(packet);

            if (fromServer.X == 0 && fromServer.Y == 0 && String.Compare(fromServer.Name, characterName, StringComparison.OrdinalIgnoreCase) == 0)
            {
                // This bot
                clientPlayerId = fromServer.ID;
            }
            else
            {
                // Other players
            }
        }
        private void OnAssignPlayer(GameServerPacket packet)
        {
            AssignPlayerIn fromServer = new AssignPlayerIn(packet);

            if (fromServer.X == 0 && fromServer.Y == 0 && String.Compare(fromServer.Name, characterName, StringComparison.OrdinalIgnoreCase) == 0)
            {
                // This bot
                clientPlayerId = fromServer.ID;
            }
            else
            {
                // Other players
            }
        }