public Water_idleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, WaterCrow crow) : base(entity, stateMachine, animationName, idleData)
 {
     _crow = crow;
 }
 public LiYan_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, LiYan liYan)
     : base(entity, stateMachine, animationName, idleData)
 {
     _liYan = liYan;
 }
 public B1_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, Boss1 boss)
     : base(entity, stateMachine, animationName, idleData)
 {
     _boss1 = boss;
 }
 public Halja_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, Halja halja) : base(entity, stateMachine, animationName, idleData)
 {
     _halja = halja;
 }
 public IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData)
     : base(entity, stateMachine, animationName)
 {
     _idleData = idleData;
 }
Exemplo n.º 6
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 public Caputmallei_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, Caputmallei caputmallei) : base(entity, stateMachine, animationName, idleData)
 {
     _caputmallei = caputmallei;
 }