public Water_idleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, WaterCrow crow) : base(entity, stateMachine, animationName, idleData) { _crow = crow; }
public LiYan_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, LiYan liYan) : base(entity, stateMachine, animationName, idleData) { _liYan = liYan; }
public B1_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, Boss1 boss) : base(entity, stateMachine, animationName, idleData) { _boss1 = boss; }
public Halja_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, Halja halja) : base(entity, stateMachine, animationName, idleData) { _halja = halja; }
public IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData) : base(entity, stateMachine, animationName) { _idleData = idleData; }
public Caputmallei_IdleState(Entity entity, FiniteStateMachine stateMachine, string animationName, D_IdleState idleData, Caputmallei caputmallei) : base(entity, stateMachine, animationName, idleData) { _caputmallei = caputmallei; }