Exemplo n.º 1
0
        /// <summary>
        ///
        /// Dessine le tile et l'ajoute a la map
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void picMap_Click(object sender, System.EventArgs e)
        {
            var test = m_TileLibrary.ObjMonde.Where(c => c.Value.X_Image + c.Value.Y_Image * 32 == m_ActiveTileID);

            if (test.Count() == 0)
            {
                Console.WriteLine("non trouvé");
            }
            else
            {
                m_Map.PlotTile(m_ActiveXIndex, m_ActiveYIndex, m_ActiveTileID);
                m_bRefresh = true;
            }
        }
Exemplo n.º 2
0
 /* -------------------------------------------------------------- *\
 *   picMap_Click()
 *
 *   - Plots the ActiveTile from the tile library to the selected
 *     tile location on the map.
 \* -------------------------------------------------------------- */
 private void picMap_Click(object sender, System.EventArgs e)
 {
     m_Map.PlotTile(m_ActiveXIndex, m_ActiveYIndex, m_ActiveTileID);
     UpdateTile(tile, world.Id, m_ActiveXIndex, m_ActiveYIndex, m_ActiveTileID);
     txtAttkMax.Clear();
     txtAttkMin.Clear();
     txtLevel.Clear();
     txtPv.Clear();
     m_bRefresh = true;
 }
Exemplo n.º 3
0
        /* -------------------------------------------------------------- *\
        *   picMap_Click()
        *
        *   - Plots the ActiveTile from the tile library to the selected
        *     tile location on the map.
        \* -------------------------------------------------------------- */
        private void picMap_Click(object sender, System.EventArgs e)
        {
            //hUGO : mODIFIER ICI POUR AVOIR le tile et le type

            modificationMap(m_ActiveXIndex, m_ActiveYIndex, m_ActiveTileID);

            m_Map.PlotTile(m_ActiveXIndex, m_ActiveYIndex, m_ActiveTileID);
            //m_Obj.x = m_ActiveTileXIndex;
            //m_Obj.y = m_ActiveTileYIndex;
            //m_Obj.TypeObjet = m_ActiveTileID;
            //m_Obj.Monde = m_CurrentWorld;
            //m_Obj.Description = m_TileLibrary.ObjMonde.

            //m_CurrentWorld.ObjetMondes.Add(m_Obj);

            m_bRefresh = true;
        }