public MatchPlayerStats(MatchPlayerStats matchPlayerStats)
     : base(matchPlayerStats)
 {
     SoloKills                 = matchPlayerStats.SoloKills;
     Assists                   = matchPlayerStats.Assists;
     Deaths                    = matchPlayerStats.Deaths;
     SiegeDamage               = matchPlayerStats.SiegeDamage;
     HeroDamage                = matchPlayerStats.HeroDamage;
     DamageTaken               = matchPlayerStats.DamageTaken;
     HealingRole               = matchPlayerStats.HealingRole;
     ExperienceContribution    = matchPlayerStats.ExperienceContribution;
     RoleWarrior               = matchPlayerStats.RoleWarrior;
     RoleSupport               = matchPlayerStats.RoleSupport;
     HighestMinionDamage       = matchPlayerStats.HighestMinionDamage;
     HighestSummonDamage       = matchPlayerStats.HighestSummonDamage;
     HighestStructureDamage    = matchPlayerStats.HighestStructureDamage;
     HighestSiegeDamage        = matchPlayerStats.HighestSiegeDamage;
     HighestHeroDamage         = matchPlayerStats.HighestHeroDamage;
     HighestExperience         = matchPlayerStats.HighestExperience;
     HighestDamageTaken        = matchPlayerStats.HighestDamageTaken;
     HighestHealing            = matchPlayerStats.HighestHealing;
     HighestSelfHealing        = matchPlayerStats.HighestSelfHealing;
     HighestLiveTime           = matchPlayerStats.HighestLiveTime;
     HighestMercDamage         = matchPlayerStats.HighestMercDamage;
     HighestMercCaptures       = matchPlayerStats.HighestMercCaptures;
     HighestWatchTowerCaptures = matchPlayerStats.HighestWatchTowerCaptures;
     HighestKills              = matchPlayerStats.HighestKills;
     HighestTakedowns          = matchPlayerStats.HighestTakedowns;
     HighestAssists            = matchPlayerStats.HighestAssists;
     HighestNonDeaths          = matchPlayerStats.HighestNonDeaths;
 }
 public MatchPlayerAdvancedStats(MatchPlayerStats matchPlayerStats)
     : base(matchPlayerStats)
 {
 }