public MatchPlayerStats(MatchPlayerStats matchPlayerStats) : base(matchPlayerStats) { SoloKills = matchPlayerStats.SoloKills; Assists = matchPlayerStats.Assists; Deaths = matchPlayerStats.Deaths; SiegeDamage = matchPlayerStats.SiegeDamage; HeroDamage = matchPlayerStats.HeroDamage; DamageTaken = matchPlayerStats.DamageTaken; HealingRole = matchPlayerStats.HealingRole; ExperienceContribution = matchPlayerStats.ExperienceContribution; RoleWarrior = matchPlayerStats.RoleWarrior; RoleSupport = matchPlayerStats.RoleSupport; HighestMinionDamage = matchPlayerStats.HighestMinionDamage; HighestSummonDamage = matchPlayerStats.HighestSummonDamage; HighestStructureDamage = matchPlayerStats.HighestStructureDamage; HighestSiegeDamage = matchPlayerStats.HighestSiegeDamage; HighestHeroDamage = matchPlayerStats.HighestHeroDamage; HighestExperience = matchPlayerStats.HighestExperience; HighestDamageTaken = matchPlayerStats.HighestDamageTaken; HighestHealing = matchPlayerStats.HighestHealing; HighestSelfHealing = matchPlayerStats.HighestSelfHealing; HighestLiveTime = matchPlayerStats.HighestLiveTime; HighestMercDamage = matchPlayerStats.HighestMercDamage; HighestMercCaptures = matchPlayerStats.HighestMercCaptures; HighestWatchTowerCaptures = matchPlayerStats.HighestWatchTowerCaptures; HighestKills = matchPlayerStats.HighestKills; HighestTakedowns = matchPlayerStats.HighestTakedowns; HighestAssists = matchPlayerStats.HighestAssists; HighestNonDeaths = matchPlayerStats.HighestNonDeaths; }
public MatchPlayerAdvancedStats(MatchPlayerStats matchPlayerStats) : base(matchPlayerStats) { }